Computing

Aims

The national curriculum for computing aims to ensure that all pupils:

    • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
    • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
    • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
    • are responsible, competent, confident and creative users of information and communication technology
Key Stage 1

Pupils should be taught to:

    • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
    • create and debug simple programs
    • use logical reasoning to predict the behaviour of simple programs
    • use technology purposefully to create, organise, store, manipulate and retrieve digital content
    • recognise common uses of information technology beyond school
    • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
Key Stage 2

Pupils should be taught to:

    • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
    • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
    • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
    • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
    • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
    • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
    • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Computing Curriculum Intent

Technology has now become an integral part of everyday life for recreational, social and workplace reasons. At Westrop we understand the importance of ensuring our pupils develop the skills required for them to leave education digitally literate and able to participate fully in the future digital lifestyles and workplace.

Through the study of Computing, pupils will be able to develop the knowledge and use of  Computational Thinking skills and concepts, Computer Science (programming and understanding how digital systems work), Information Technology (using computer systems to send, store and retrieve information) and Digital Literacy (evaluating digital content and using technology safely and respectfully).

At Westrop computing is also an essential part of the whole curriculum, it provides a plethora of enriching learning opportunities across all subjects, providing a stimulus for learning and a way for pupils to creatively present their work using a range of technology and software.

As well as the benefits that technology provides, we are also aware of the risks it can pose to young people’s safety and wellbeing. Not only do we work on pupils understanding of how to keep themselves safe but also on their digital resilience to enable them to cope with whatever the online world throws at them.

Our intent is to help our pupils become digital creators not just digital consumers, who are confident, independent learners and are able to adapt to the every changing and progressing world of technology.

 

There are 3 main aspects to the Computing Curriculum:

Computer Science, Information Technology and Digital Literacy.

So what does it all mean?

Computer Science covers a range of topics such as, how computer networks work, algorithms, sequences, selection and variables. It incorporates techniques and methods for solving problems and advancing knowledge. Children are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming.

Information Technology involves the creation, organisation and manipulation of digital content, this could be interpreted as many things from audio to images to film and beyond. Children are also taught how to use search technologies effectively and how to analyse, present and evaluate data.

Digital Literacy enables children to use, and express themselves and develop their ideas through, information and communication technology. It also helps children to become good ‘digital citizens’ – often referred to as ‘online safety’. This ensures children know how to use technology safely, respectfully and responsibly.

Subject Content

Key Stage 1 Key Stage 2
Computer Science ·        Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.

·        Create and debug simple programs.

·        Use logical reasoning to predict the behaviour of simple programs.

·        Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.

·        Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.

·        Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.

·        Understand computer networks including the internet; how they can provide multiple services, such as the World Wide Web.

·        Appreciate how [search] results are selected and ranked

Information Technology ·        Use technology purposefully to create, organise, store, manipulate and retrieve digital content. ·        Use search technologies effectively.

·        Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

Digital Literacy ·        Recognise common uses of information technology beyond school.

·        Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

·        Understand the opportunities [networks] offer for communication and collaboration.

·        Be discerning in evaluating digital content.

·        Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

 

Computing in the Early Years Foundation Stage

In Reception, children are given the opportunity to explore a range of technology through child initiated play and direct teaching time.

Early Learning Goals linked to Computing

ELG 15 Technology: children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes.

ELG 17 Being imaginative: children use what they have learnt about media and materials in original ways, thinking about uses and purposes. They represent their own ideas, thoughts and feelings through design and technology, art, music, dance, role-play and stories.

 

Computing Scheme of Work

In Years 1 to 6 we use the Purple Mash Scheme of Work to ensure good coverage of the computing curriculum. We operate using a two year cycle to ensure children in mixed aged classes will still get full coverage over the two year period. Reception will be dipping in and out of the Purple Mash scheme of work depending on what they are currently covering in their child-led curriculum.

 

Computing Scheme of Work Overview Cycle A and B 2019 – 2021 

For additional additional details of the curriculum, please see the breakdown of each year groups overview linked below.

Purple Mash Scheme of Work Year 1 Overview

Purple Mash Scheme of Work Year 2 Overview

Purple Mash Scheme of Work Year 3 Overview

Purple Mash Scheme of Work Year 4 Overview

Purple Mash Scheme of Work Year 5 Overview

Purple Mash Scheme of Work Year 6 Overview

 

Progression of Skills

The Progression of Skills shows what the children will be taught in each year group to ensure they are able to achieve the end of Key Stage expectations in Computing. The following documents show the progression of skills for each strand of computing.

 

KS1 Computing Skills Progression Map

KS2 Computing Skills Progression Map

 

Policies

 

Computing Policy 2019

Online Safety Policy 2019